; core-all.ini - detailed core.ini containing details on various parameters.
;
; To use, place this file in the GPL installation folder and rename to core.ini.  
;
; All players in a multiplayer game must be using compatible buffer size settings!

[ Communications ]

; Bandwidth settings for analog connections, and, by default, all TCP/IP connections. 
; Reducing the send frequency or packet size can allow more players to connect over
; analog lines.
;
; People with cable modems, or ISDN connections, who want to play against each 
; other, can also change the bandwidth settings to take advantage of the greater 
; bandwidth they have available to them.
;
; Default send_every is 2. This sends a packet every two ticks, or 1/16th of a second.  
; Sending every three ticks seems to allow more users to connect over analog lines, by 
; unloading the serial port.
;
; Default send_size is 84.  This is GPL's default packet size.  To reduce bandwidth, other 
; values to try are 52 and 68.  Use multiples of 16 plus 4: (16 * 5) + 4 = 84
;
; All users must be using compatible buffer size settings; i.e., client_send_size on the 
; clients must match the client_send_size on the server, and so forth.
;
net_mdm_client_send_every = 3           	; Client packet freq on dialup
net_mdm_client_send_size = 84           	; Client packet size on dialup
net_mdm_server_send_every = 3           	; Server packet freq on dialup
net_mdm_server_send_size = 84           	; Server packet size on dialup

; Clock synchronization frequency.  Default is every 12 ticks.  Reducing the frequency
; may help eliminate clock smashes.
;
; Uncommment the next line to make a GPL client synch its clock more frequently with a GPL 
; server.
;
; clock_adj_delay = 8                     	; How often may client adjust clock?

; By default, GPL uses the modem bandwidth settings for all TCP/IP connections, even those
; on a LAN or other high speed connection.  The default value is 1.  People playing over a 
; high speed connection wishing to use TCP/IP can set this value to 0, which will cause 
; GPL to use its IPX bandwidth settings for all TCP/IP connections.  IPX connections are 
; unaffected by this parameter.
;
; Uncomment the next line to make GPL use IPX bandwidth for TCP/IP.
;
; net_use_mdm_bandwidth_for_tcp_ip = 0		; TCP/IP connections use modem bandwidth?

[ Rasterizer ]

; Uncomment the following line to run GPL in partial screen mode.  This is useful for
; debugging certain online problems, but is not recommended for play, since frame
; rate will be adversely affected.
;
; fullScreen = 0                          	; run Full Screen?